Persistent Character Models and Improved ModelStreamingBehavior causes things to immedietly get unparented

When using these streaming settings,
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The beam and light goes invisible, I’ve tried listening to the parent and it seems to get parented to nil:

It is happening in this game:

I think it is also happening on my regular streaming settings where the character is on default and modelstreamingbehavior is set to legacy but it happens much less often. Whereas here it happens every time.

A private message is associated with this bug report

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I was able to fix my issue apparently I had a line where I wrote table.insert(promise, promises) instead of table.insert(promises, promise) and it was causing a race condition type of issue

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So do you believe there is a engine issue, or was it a scripting problem on your end? I see you attached a repro place but we haven’t looked into it yet.

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it was a scripting issue on my end

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