Persistent Streaming mode does not actually work as intended

I have a model with Persistent set as the ModelStreamingMode
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However, when I load into game, 50% of the time I’m greeted with this spam message. I understand I can do WaitForChild() (and probs get an infinite yield warning) but from my understanding of Persistent, it should ALWAYS exist, from the second the games loaded, so unsure how this error can ever occur.

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Since the script is in ReplicatedFirst, it is possible that the workspace entirely hasn’t been loaded in.

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