I have a model that is set to “PersistentPerPlayer”, but will always stream if one of it’s child models is set to “Persistent”. There are instances where I may want certain parts of the model to always stream while the rest of the model controlled through AddPersistentPlayer/RemovePersistentPlayer.
In the example video and repro file attached below, I have 2 castle models:
1 castle has it’s child set to “Persistent”, while the 2nd castle has all it’s children set to “Default”. Both castles are set to “PersistentPerPlayer” and both are being streamed in/out through the ServerScript located under Workspace. As you can see in the video, the castle with 1 persistent child is never streamed out, and will act Persistent if one of it’s child is set persistent.
Video:
File:
CastleStreamTest.rbxl (124.8 KB)
Expected behavior
With “PersistentPerPlayer” mode, I would hope that only certain child parts set to “Persistent” will stay streamed, while the rest of the model can be controlled through AddPersistentPlayer/RemovePersistentPlayer.
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