Hello!, i been making fighting game for a while now
So, I have a RemoteEvent named Hitbox to fire hitbox result from client to server
I connect Hitbox.OnServerEvent when player start using skills
I disconnect Hitbox.OnServerEvent when its not used
The problem is
if I use Hitbox:FireServer after Hitbox.OnServerEvent is disconnected
Hitbox:FireServer would wait for next Hitbox.OnServerEvent to be created
and it causing Hitbox.OnServerEvent working 2 times instead of 1 times
client FireServer
server OnServerEvent
server Disconnect