Pestis Ferina TECH DEMO

Pestis Ferina (before Project Athanasios) is a cooperative wave shooter in the World War, designed to be also a difficult resource management

i have made the first tech demo and will be open until the next update (a week)

i finally made my gun system for this game, and im going to be further but first i need to know yall opinion

let me know for:

• Performance issues
• Network Lag
• Mechanics you don’t like
• what should i improve

I’d advice for you to make the guns’ crosshairs more precise.
image

Also i’m pretty sure that usually the ammunition is on the right and the bullets loaded into the chamber on the left?
image

And when you die, the crosshair etc… disappears.

Hey thanks for you help and feedbacks:

  • first, thanks for the crosshair, i will definitely revamp it, and add different types of crosshairs for each gun type (primary, secondary, shotguns…)

  • second, i don’t think the ammo counter is a problem (for now), im still not sure about the design but is not my primary concern for now

  • third, before everything disappeared, did you have visible arms? and about that, could you check the console errors? thanks for you help!

You should definitely put game images and a thumbnail. Players get turned away by seeing the default images.

I think you should remove the highlight/ stroke around the Text to boost contrast.

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as i said in both description and title, is a tech DEMO, nothing official, still in WIP and not even close to relase the alpha

Hey! Sorry for the late reply, i completely forgot to answer.
Here is a follow-up to your question:

Yes, i did have visible arms in first person before. Though they disappear along with the crosshair when the player dies.
Here are the errors that kept printing out the whole time:

Fair enough thirtycharacters thirtycharacters

well thank you alot, i altrady figured the problem.

for the errors instead, they are useless as the text that shows the walkspeed is gonna get deleted in the next uptade