Hi, I have a problem with my pet follow system, for some unknown reason my pets are bugging out, and are causing lag.
Code:
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local SpawnPets = game.Workspace:WaitForChild("SpawnPets")
local Spacing = 4
local Pets = {}
RunService.Heartbeat:Connect(function(DeltaTime)
if SpawnPets:FindFirstChild(Player.Name) then
for _, Pet in SpawnPets[Player.Name]:GetChildren() do
table.insert(Pets, Pet)
end
local columns = math.floor(math.sqrt(#Pets))
local offset = Vector3.new(-columns / 2 * Spacing + Spacing / 2, 0, 4)
for i, pet in Pets do
i -= 1
local x = i % columns
local z = math.floor(i / columns)
pet.CFrame = pet.CFrame:Lerp(HumanoidRootPart.CFrame * CFrame.new(offset + Vector3.new(x, 0, z) * Spacing), 0.1)
end
end
end)