How would i make the pets face to the player? Help will be appreciated!
FullCode:
local function posPets(playerCharacter, playerPetFolder)
for i, v in playerPetFolder:GetChildren() do
local radius = minimum_radius + #playerPetFolder:GetChildren()
local angle = i * (circle / #playerPetFolder:GetChildren())
local y_offset = 1
local x = math.cos(angle) * radius
local z = math.sin(angle) * radius
local walk_up_down_sine = math.max(math.sin((time() + 0.5) * 10) / 2, -0.1)
local walk_front_cos = math.cos((time() + 0.5) * 10) / 7
local hover_sine = math.sin((time() + 0.5) * 5) / 8
local hover_sine_idle = math.sin((time() + 0.5)) / 8
local TargetCFrame = playerCharacter.HumanoidRootPart.CFrame * CFrame.new(x, y_offset, z)
local pet_cframe = v:GetPivot():Lerp(TargetCFrame, 0.1)
if playerCharacter.Humanoid.MoveDirection.Magnitude > 0 then
if v:FindFirstChild("Flying") then
pet_cframe *= CFrame.new(0, walk_up_down_sine, 0) * CFrame.Angles(walk_front_cos, 0, 0)
else
pet_cframe *= CFrame.new(0, 0.2 + hover_sine, 0)
end
end
v:PivotTo(pet_cframe)
end
end