So I want the pets to follow me aswell as the direction im facing problem is im not the best at physics and whenever the player turns the pets stay in the same position rather then multiplying with the orientation of the player. Heres some screenshots to better explain.
What I want but once I change orientation it changes
Edit: Added my code
Have you done positioning CFrame or Position dependent? As CFrame will allow for a better track on the character
Im using bodypositions and gyros
switch to alignposition and alignorientation, then you can just have attachments in the player’s character model and have it all handle itself
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