Hi guys, well, I just finished my egg hatching system but the problem is that the way the pet follows the player is really odd. I just noticed that it looks like the pet is attached to a specific point to the player and I want it to be following it instead. Well, I borrowed my script from alvin_blox, and then I noticed that this is a script for attachment, I will put the script below but I really need a script that will allow the pet to follow the player. Thanks
" local function equipPet(player,pet)
local character = player.Character
if pet ~= nil and player ~= nil then
if character:FindFirstChild(player.Name.."'s Pet") then character[player.Name.."'s Pet"]:Destroy() end
if character:FindFirstChild("attachmentCharacter") then
character:FindFirstChild("attachmentCharacter"):Destroy()
end
pet.Name = player.Name.."'s Pet"
pet:SetPrimaryPartCFrame(character.HumanoidRootPart.CFrame)
local modelSize = pet.PrimaryPart.Size
local attachmentCharacter = Instance.new("Attachment")
attachmentCharacter.Visible = false
attachmentCharacter.Name = "attachmentCharacter"
attachmentCharacter.Parent = character.HumanoidRootPart
attachmentCharacter.Position = Vector3.new(1,1,0) + modelSize
local attachmentPet = Instance.new("Attachment")
attachmentPet.Visible = false
attachmentPet.Parent = pet.PrimaryPart
local alignPosition = Instance.new("AlignPosition")
alignPosition.MaxForce = 20000
alignPosition.Attachment0 = attachmentPet
alignPosition.Attachment1 = attachmentCharacter
alignPosition.Responsiveness = 25
alignPosition.Parent = pet
local alignOrientation = Instance.new("AlignOrientation")
alignOrientation.MaxTorque = 20000
alignOrientation.Attachment0 = attachmentPet
alignOrientation.Attachment1 = attachmentCharacter
alignOrientation.Responsiveness = 25
alignOrientation.Parent = pet
pet.Parent = character
end
end
game.Players.PlayerAdded:Connect(function(player)
local inventory = Instance.new(“Folder”)
inventory.Name = “Inventory”
inventory.Parent = player
local equipedPet = Instance.new("StringValue")
equipedPet.Name = "EquippedPet"
equipedPet.Parent = player
player.CharacterAdded:Connect(function(char)
if game.ReplicatedStorage:WaitForChild("Pets1"):FindFirstChild(equipedPet.Value) then
equipedPet(player, game.ReplicatedStorage:WaitForChild("Pets1"):FindFirstChild(equipedPet.Value):Clone())
end
end)
equipedPet.Changed:Connect(function()
if equipedPet.Value ~= nil then
if game.ReplicatedStorage:WaitForChild("Pets1"):FindFirstChild(equipedPet.Value) then
equipPet(player,game.ReplicatedStorage:WaitForChild("Pets1"):FindFirstChild(equipedPet.Value):Clone())
end
end
end)
end)
game.ReplicatedStorage.EquipPet.onServerEvent:Connect(function(player,petName)
local pet = game.ReplicatedStorage.Pets1:FindFirstChild(petName)
if pet and player.Inventory:FindFirstChild(petName) then
player.EquippedPet.Value = petName
end
end)
game.ReplicatedStorage.UnequipPet.onServerEvent:Connect(function(player,petName)
player.EquippedPet.Value = “”
if player.Character:FindFirstChild(player.Name…“'s Pet”) then
player.Character[player.Name…“'s Pet”]:Destroy()
end
if player.Character.HumanoidRootPart:FindFirstChild(“attachmentCharacter”) then
player.Character.HumanoidRootPart:FindFirstChild(“attachmentCharacter”):Destroy()
end
end)"