I would like to fix the issue where the pets fly off when shift lock is enabled, there is an attachemnt on the player for each pet’s goal location and another attachment in the pet, align orientation and position are both used
Gif of what happens normally then with shift lock enabled: https://gyazo.com/6c14b27678da2c50a4502aacb3a63692
Gif only with shift lock enabled: Anime Skibidi Simulator - Roblox Studio (gyazo.com)
I’ve looked all around on the dev forum for topics that might fix my problem but there doesn’t seem to be any
local CurrentPets = {}
local Offsets = GenerateOffsets(180, 15) -- 2nd arg is the amount of pets
local Movers = script:GetChildren()
local function SpawnPets(HumanoidRootPart)
if CurrentPets and #CurrentPets > 1 then
for _, Pet in CurrentPets do
if typeof(Pet) == "Instance" then
Pet:Destroy()
end
end
end
local Pets = {}
local CFrames = {}
local HumanoidRootCFrame = HumanoidRootPart.CFrame
for i, Point in Offsets do
local Pet = PetModels.Pet:Clone()
Pet.Name = i
Pet.Parent = workspace.Terrain
Pets[i] = Pet.PrimaryPart
local LookCF = CFrame.lookAt((HumanoidRootCFrame*Point).Position, HumanoidRootCFrame.Position)
for _, Mover in Movers do
Mover = Mover:Clone()
Mover.Attachment0 = Pet.PrimaryPart.Attachment
local Attach = Instance.new("Attachment")
Attach.WorldCFrame = LookCF
Attach.Position = Point.Position
Attach:SetAttribute("OriginalOffset",Point.Position)
Attach.Parent = HumanoidRootPart
Mover.Attachment1 = Attach
Mover.Parent = Pet.PrimaryPart
end
Pet.PrimaryPart.Anchored = false
CurrentPets[#CurrentPets + 1] = Pet
CFrames[i] = LookCF
end
workspace:BulkMoveTo(Pets, CFrames)
end
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
SpawnPets(Character:WaitForChild("HumanoidRootPart"))
Player.CharacterAdded:Connect(function(Character)
SpawnPets(Character:WaitForChild("HumanoidRootPart")) -- Creates Pets
end)
The align position and orientation under the script are just the default ones that are created when doing instance.new() [yes I have tried all combinations of the properties and the pets are mass less, collision off and minimum density]
Any help would be appreciated