I’ve been thinking about a game with movement similar to Bee Swarm by @Onett
The replication seems to be a bigger issue than I originally looked at. Most ways seem expensive here are a few ways I thought of and wondering if you could either:
A. Improve on them & recommend one
B. Give me a new idea
Attempts
- Firing all clients one player’s pet data, and then firing a private remote to that one player (too expensive to be firing PER player)
- Firing all clients ALL the player’s data (I am aware I can slim this down to just players in range, however, this still seems expensive due to the way I thought of doing movement)
In order to do the movement I was going to send positions and keep track of them, then tween between the positions to inevitably “patch” the positions together (little drawing below of in theory method)
Input Path:
Output Path: