- What do you want to achieve?
I am trying to create a simple pet shop where a Player buys a pet and then it shows up in their inventory. If they buy 2, both will show in their inventory and they can switch between to two.
- What is the issue?
The GUI seems to be working, but my MainScript does not seem to be picking up the pet that is in the players inventory. When I try to equip the pet, nothing happens.
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I searched all developer hubs but none seem to have what I am looking for. I put “prints” everywhere but I can’t seem to connect the dots. I think the “equippedPet.Value” is not actually being populated. If I hard code it with a value, a pet will appear but it should be able to pick up the pets that are owned, no?
I know I’m close! please help!
Pet Shop File.rbxl (96.8 KB)