woahh duuude
Pet Simulator Update 4 Changelog (September 2nd)
Additions
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9 new Candy pets!
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Candy area!
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Candy egg! (tier 15)
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LIMITED-TIME Random egg! Have an even chance to get ANY pet in the game! This can be purchased with Robux in the spawn.
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Added moon coins to leaderboard!
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New gold pets! Old gold pets looked green and dull - these are more isometric and bright!
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Re-developed pet networking code. Should fix 600+ pets crashing servers; you’re welcome infinite pet owners!
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Optimized pets by 200%-300% in stress situations!
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Internal moderation tools! If you get caught hacking, scamming, or being toxic you will get banned permanently.
Changes
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Increased default max pet slots from 25 → 35 and max pets equipped from 3 → 4 As promised!
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Lucky gamepass mechanics changed to only affect rare pets chances (will no longer dramatically decrease your odds to get common pets)
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Pet info window avoids clipping out of the screen (You’re welcome mobile users!
)
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Pet rename window now has a high z-index priority
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Renamed 0 and 1 pets to ZER0 and 1NE
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Added random position offset when pets follow players
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Changed texture scaling on some pets
Bug Fixes
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Fixed egg hatch soft-lock when player is out of available pet slots
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Fixed 1ne pet golden variation being locked
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Fixed mouse lag caused by stampede of pets
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Fixed texture stretch on watermelon pet
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Fixed alligator pet ‘base’ being referenced incorrectly
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Fixed incorrect egg rotation in hatch animation
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Got rid of forcefields
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Partially patched popular exploit which allowed you to pick up all coins on the map at the same time
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Fixed a load of f9 errors (help us by reporting these in our Discord!)
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Random stability changes and micro optimizations