Hello.
I’m trying to achieve the same grid layout as pet simulator,
although i’ve achieved the basics (ish…) of what i want, i need to finish it up.
As you can see, from pet simulator is goes in a pyramid fashion.
And this is what i have.
Also, if anyone knew the way pet simulator X moves the pets (bodymover type, etc…)
That would be greatly appreciated.
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Please provide us with your code or we can’t help you.
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Well, i’m honestly just asking how they did it logic wise because i need to combine that with my grid system, i have a good understanding of code so i don’t need anyone to code for me.
If you can provide me with the logic of the pet simulator grid movement then i could probably make it.
As, i do not have an issue with my current code i only have a logic issue so idk how to implement it.
I may be wrong, But i think you could get the Magnitude between the two first pets and then maybe try setting the 3rd one to the middle of the Magnitude. The magnitude can be retrieved via:
(FirstPet.Position - SecondPet.Position).Magnitude
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