- Describe the bug. Describe what is happening when the bug occurs. Describe what you would normally expect to occur.
It appears that once a part has fallen asleep a change to the Velocity property does not cause it to wake up and move.
- How often does the bug happen (Everytime/sometimes/rarely)? What are the steps that reproduce the bug? Please list them in very high detail. Provide simple example places that exhibit the bug and provide description of what you believe should be the behavior.
Everytime using the test code below in play solo as long as the part has stopped moving ( Watch the part that spawns next to your character when “MOVE!” is printed )
local P = Instance.new( "Part", workspace ) P.CFrame = game.Players:GetPlayers()[1].Character.Head.CFrame + Vector3.new( 0, 2, 5 ) wait( 3 ) print"MOVE!" P.Velocity = Vector3.new( 0, 100, 0 )
- Where does the bug happen (www, gametest, etc) Is it level-specific? Is it game specific? Please post a link to the place that exhibits the issue.
Happens in every place ( new and old ) I’ve tested with PGS enabled
- When did the bug start happening? If we can tie it to a specific release that helps us figure out what we broke.
I’m not sure