We’re trying to find a way to make it so our game supports the new PGS Physics Solver. Currently, we’re on Legacy, and as we know, Legacy is being removed, therefore giving us a problem.
We currently don’t know what the problem could be, but we think it could to do with the Friction of the ball. Normally, if we were dribbling with legacy, there would be friction and the ball would come to a stop about 15 seconds later (if no-one touched it).
However, with Legacy turned off and the new PGS turned on. The ball would not stop until it hit an invisible wall, and the player wouldn’t be able to catch up the ball to stop/control it.
Solutions we've tried:
- Using the CustomPhysicalProperties property on the Part.
- Tried to simulate Angular Dampening (Another person’s idea, not mine).
( Gifs provided are from August 10, 2018 )
(Gif) Legacy turned on: https://gyazo.com/e7ada9825f6cc455338aafff846cd19c
(Gif) Legacy turned off: https://gyazo.com/48d3f48d4a97758c56ba1ce3533b5f68
(Roblox) Legacy turned on: https://www.roblox.com/games/2301299351/physics-solver-gone-rip
(Roblox) Legacy turned off: https://www.roblox.com/games/2185046145/PFA-Test-Pitch