That error seems to be unrelated to the plugin. However, try first viewing the capture in the viewer then exporting. I believe this is a fincky thing on Roblox’s end that causes the texture of the mesh to register as empty until it’s actually needed by the engine/renderer.
Let me know if that fixes it which will give you a short-term fix and I’ll look towards a long-term solution.
I thought this was like a 4-year-old resource until I saw the “4h” tag LOL
Anyway, thank you for this. I am eventually gonna run into something where I am gonna take a screenshot of something with a transparent background, and I don’t wanna spend hours on paint,net individually changing pixels. Thank you!
Hiya, I tried using the plugin; however, whenever I click the capture button, the image doesn’t appear in my Photobooth Gallery, and I cannot preview the capture beforehand. It’s probably a user error, but could I get some help?
If neither of those cases are present I’d ask that you DM the place with the lighting / model setup you have so I can investigate + tinker.
Edit: I just want to clarify that the sun ray thing is intended behavior. Depending how you line up your shot it may not look like the rays are having an impact, but they are.
We can look at an egregious example where I purposefully line up the camera with the sun rays and sure enough they have a huge impact in my final image:
Security reasons on Roblox’s end. I think there are a few pieces of UI that can appear in a playtest such as a user’s robux balance which they want to avoid being captured.