Photobooth Plugin

Just released a pushed a new version of Photobooth! :partying_face:

Make sure to update your plugin!

Release [0.1.1]

  • Add full color correction support!
  • Fix maintain aspect ratio when holding ctrl and dragging viewport corners
  • Unify plugin names:
    • “Photo Booth” → “Photobooth”
    • “Viewer” → “Gallery”
  • Gallery button properly toggles off when player closes the dock minimized
  • Add version number in the settings
2 Likes

So this lets you make transparent png fro stuff in workspace, letting you easily make icons for stuff like weapons, armor, etc?

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This may be a stupid question but, why does it not work in playtest?

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Security reasons on Roblox’s end. I think there are a few pieces of UI that can appear in a playtest such as a user’s robux balance which they want to avoid being captured.

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Would be nice if this plugin was available elsewhere :<
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I’m investigating other alternatives. Stay tuned!

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Are you planning on making a lite version of this plugin? (with some features missing ofc)

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At the moment, no. Maintaining a seperate feature removed version is a fair bit of extra work for me. I also don’t think a lite version would be very valuable as I would have to remove all the features that make this plugin worthwhile else nobody would buy the paid version.

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First plugin i’ve ever spent money on, great stuff

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I see in the limitations that ForceField does not work, but it seems like it actually does:


(I assume it wouldn’t work if you used the animated texture thing?)

Glass does NOT work though, which is a huge bummer:

Can this be fixed somehow? Not sure about specifics on how this works, so I don’t know if there is anything you can do about this

EDIT: Oh, it’s because billboard guis are used for the fake skybox, and you can’t see them through glass. Duh. I guess it’s not fixable then?

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Good info! Thanks!

Re: Forcefields

Yep, it’s more about the animated texture than it is the material itself. If there was a way to freeze the animation then it’d be possible.

Re: Glass

As you correctly pointed out in your edit this is related to the billboard gui. I may be able to find an alternative, but I can’t promise anything.

2 Likes

Maybe neon parts could work? Finding a correct color to not actually make the part glow would probably be difficult though.

On another note, I found that using an emulator that’s larger than 960 pixels seems to break the plugin:

It works fine on my custom emulator (960 x 540), but it does not work on (for instance) a Samsung GT-N5110 (961 x 600)

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I can’t seem to reproduce on my end. Two questions:

  1. Are you using fit to window, physical size, or actual resolution?
  2. What is your OS scale? (Gallery > Settings > OS scale)

Also, I added the glass bug to the limitations list.

1 Like

It breaks on both Fit to window and Physical Size. (Which is kinda my mistake really, you are supposed to use Actual resolution to get an actual higher resolution viewport)

OS scale is listed as 1, 1 in plugin settings, but I found that refreshing it while using the emulator fixes the issue.

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Yep, that’s what I suspected was the issue.

Using anything but actual resolution will impact your os scale which will cause problems. I’ll make note of that in the main pist, but otherwise this is behavior I’m aware of and not something I can fix b/c calculating the OS scale is slow. If only Roblox let us read it directly!

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Also, if this plugin uses EditableImages or EditableMeshes, those features are so frustratingly limited to ID-verified developers. I’ve heard ID verification is also required to buy plugins (for whatever reason), so unverified users wouldn’t be able to take transparent pictures of anything…

(:uhh: I really wish Roblox didn’t make that mistake, as I would definitely consider buying this plugin and using it for character pose images if it didn’t require the ID that I don’t have on-hand for now just to take better pictures with transparency.)

Oh… Can this plugin take images that are larger than the user’s screen? At the moment, I (ab)use the device emulator to take 4K and larger screenshots on my 1080p display.
image

You don’t need to be ID verified to use this plugin. The limitations you’re refering to for EditableImages or EditableMeshes are only for published experiences, not plugins.

Regarding the device emulator. You technically could take an image larger than 1024 x 1024, you just can’t crop it. Perhaps in a future update I will support a special case where the full emulator resolution can be used instead of the viewport capture tool.

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I’ll see if we can support larger than 1024x1024 EditableImages in just studio plugins. There would be some potential drawbacks with this but I don’t think there are any super big blockers and I really like this photobooth plugin so :crossed_fingers:

18 Likes

Oh, well, that’s much better than I was thinking it was.

:angst: I have one more question, though. I thought I read users needed an ID to buy plugins with USD (which I ranted about after the announcement), but I couldn’t find anything in the help article about the store and DevForum topics that confirms that. :ohmy: Am I misremembering?

If I am, I’m pretty sure I will buy this plugin when I can; I even added it to my bookmarks. :woot: “Character renders” with translucent pixels would look so cool!

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I am not familiar w/ any limitation on buying stuff requiring the user to be id verified. I think there are a number of non-id verified people here who’ve already bought the plugin tmk.

1 Like