Photon Based Global Illumination [WIP]

Just wanted to show this thing I’m working on, it’s a simple photon based renderer.
It’s not perfect at the moment but it is something, more things to come such as caustics and real-time progressive rendering.

Not sure about how well it runs on various specs but it runs fine on my GTX 1660, 8gb RAM.

Enough talk, here’s a clip of it!

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