Thanks!
Unfortunately, there’s no way to change light’s shadow softness, it’s only available for the sun. There’s bloom, the screenshots are pixelated, so it might be hard to see it there, I think I’ll add more bloom. I already use color correction. Adding depth of field was something I wanted to do for a long time, I’ll add it soon.
The final game will be in first person, it’s in development.
Se ve bien, pero podría ser más realista si le sumas algo de textura transparente procedural a la textura actual de las paredes; se ven iguales, se ven bien, pero es una idea para mejorar. 10/10
Good, yeah I think you should add more bloom too, and yeah I tested DoF on a backroom game I made when I was bored, but never released and it was good looking.
If you find some PBR textures for your backroom map, I also recommend you to use those as it can improve shadows.
Es absurdamente bueno. Pero podrías incluir texturas en “.png” sobre las texturas de las paredes y similar, para darle un toque como de rascaduras o suciedad, algo un poco fuera de lo minimalista. Se ve increíble de cualquier manera 10/10. Me gusta mucho
I do use PBR textures, I think I’ll change them, I don’t use point lights and surface lights to simulate global illumination because of their specular light.
Your map looks good but I think it feels too “indoors”, I prefer “outdoor” poolrooms, that’s the reason why my poolrooms use a different artsyle.