- What are you attempting to achieve? (Keep it simple and clear)
I would like to use the physics dragger feature to simulate a constrained rig in roblox studio.
- What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
The physics dragger seems to be completely ignoring both collision settings and constraints. This has been ongoing for quite some time now and isn’t place specific. Has anyone else been having issues with the physics dragger and does anyone know why it might be happening and whether its possible to fix?
- What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
I have attempted to search for answers, but haven’t found any yet. I have also checked beta features, but do not see anything enabled that looks like it could be the issue.
[Edit: I think that the issue is being caused by the newer pivot points feature. Normally, the physical dragger should allign the selected part based on the constraints. However, the pivot point is overriding this and causing everything to rotate around the pivot instead of the constraints.]