Physics and/or client sided movement change causing odd train chassis behavior

Summary
It appears that some recent change or new issue is causing our newest train chassis is act oddly, with the position of the train’s cars not being in the right location.
This is the first chassis we’ve made that controls it from the client side using network ownership and local velocity changes. It was first observed earlier today.
Our other trains on our older chassis which are controlled server side do not have this issue.

Based on a video taken from the driver of the train, the train is fine on the client’s end, but might be messed up server side, which is triggering our auto delete script and is likely why it looks weird for other players.

Expected Results
Train should move and be controlled normally and be at its normal location.

Actual Results
Some cars of a train are being teleported to a different location

Game

Screenshots


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5 Likes

Holy. This needs to be resolved ASAP, don’t want to see this issue in ym trains. Writing this so it gets bumped.

2 Likes

I agree, this needs to be fixed, the little things matter making a big impact later on down the line. Roblox please look into this.

2 Likes

Based on a video taken from the driver of the train, the train is fine on the client’s end, but might be messed up server side, which is triggering our auto delete script and is likely why it looks weird for other players.

1 Like

Related or same bug?

2 Likes