In the last week, I’ve started receiving reports from users that objects in my game have started bouncing. This is abnormal behavior and not caused by a change on my side. My game massively relies on physics objects and this is causing a poor player experience.
I use adaptive physics stepping. When this feature came out a few years ago, this issue was happening then and I had to turn it off. I do not know if that is correlated.
Game Link: 🌲 Oaklands | Play on Roblox
Player Reported Video:
Note: I have a custom sleep system that auto anchors objects, this is likely why they stop bouncing.
Expected behavior
Physics objects / assemblies should not bounce when on the ground.