Physics based tank tracks twitching & even flinging

Hello, I’ve been having quite a bit of frustration over an issue that popped up with my physics based tank. The tracks of it twitch strangely like shown in the video below.

This twitching is a pretty big issue, because the tank can never be stable, and sometimes, this twitching manages to fling both me and the tank itself beyond space. I’m pretty new to using physics in roblox and can for the love of me not figure out what is the issue here. I suspected the suspension and tried changing it’s settings in many ways but it didn’t really help. Grateful to anyone who has any idea on what I could change to fix this.

I’ll post my entire set up of the tank.


Each wheel is connected to a part with a hinge to act as motors, and that part is connected to the hull of the tank by two springs with the following settings.


The springs are limited by prismatics so they don’t overextend or invert, and they look like this.

All the tracks are linked like this by hinges.

Lastly, there are two parts that hold the tracks in place with the help of hinges and a prismatic.

One of them spins around the frontal fixed wheel, and other is attached to a track, here is an example of it working.

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I replaced these tracks and wheels completely with something else and I never got the issue with that set up resolved, however if I had to guess, It must’ve been the fact that the wheel hinges had infinite max torque. Flinging persisted despite the change of wheels and removal of tracks, until I limited the torque.

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