Physics behaving differently in different game

I copied a chassis model I made to another game to use. For some reason it doesn’t work in the new game I copied it into, but it still works fine in the other game.

I have:

  • Double checked scripts, friction, torque
  • Changing PhysicsSteppingMethod property of workspace
  • Using R6 / R15
  • Changing mass of character

Visually, the vehicle does not appear to have enough torque, despite the constraints being directly copied and pasted from the other game.

Driving working in regular game:
image

Some solutions I’m thinking of:

  • Oversight in physics settings?
  • Network ownership settings different by game somehow?

UPDATE:
I copied the vehicle during run-time from the new game to the original game during run-time. Again, it works in the original game. This means there aren’t any issues with constraints.

Does your other game have collision groups assigned to different parts of the car?

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