I copied a chassis model I made to another game to use. For some reason it doesn’t work in the new game I copied it into, but it still works fine in the other game.
I have:
- Double checked scripts, friction, torque
- Changing PhysicsSteppingMethod property of workspace
- Using R6 / R15
- Changing mass of character
Visually, the vehicle does not appear to have enough torque, despite the constraints being directly copied and pasted from the other game.
Driving working in regular game:
Some solutions I’m thinking of:
- Oversight in physics settings?
- Network ownership settings different by game somehow?
UPDATE:
I copied the vehicle during run-time from the new game to the original game during run-time. Again, it works in the original game. This means there aren’t any issues with constraints.