Physics character controllers have stopped working

This is a popular guide for how to set up the new physics character controllers. The example file in this guide previously worked great, but now it does not work at all, apparently as of at least 9 hours ago. My own implementation of this guide has also been broken. The character cannot move or turn, and drops so that the rootpart is resting on the ground.
Mirror:
CharacterControllerPlace.rbxl (57,3 KB)

I do not know what the root cause is, but I noticed the “Active” property on the GroundSensor is false whereas the ControllerManager’s “GroundSensor” property is set. Not sure if that’s intended. Otherwise there seems to be nothing wrong in Lua side.

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Was having the same issue.
Parenting the sensor to the root fixes it but either way I think this should be changed to how it was before or at least be in the documentation.

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Same here. Works fine in-game but is broken in studio.

Thanks for the report! We believe we’ve isolated the bug and start working on a fix as soon as possible.

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