Physics constraints dont take effect at the beggining of playtesting my game

I am testing out some of the constraints like spring constraints and prismatic constraints, and one thing i’ve noticed that is super frusturating is that the constraints will work at first, but when I try to test it by grabbing it and moving it, the spring and prismatic constraint just stop working for a good 15 seconds when they magically turn back on and work perfectly? Really weird in my opinion, haven’t seen anyone else have this problem. I perfectly replicated what I saw in a video step by step and they do not have this issue.

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Are you grabbing it while playing from the client? If your constraints are attached to an assembly that is Server owned, you have to make this kind of movement from the server, or you will get very strange results as the server doesn’t know you’re moving it:
image

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