Physics different in studio vs in-game

Hello, i am currently working on a fun little raft game that uses physics for some gameplay mechanics.

I didnt test it out in-game as i have been only working in studio and testing it out in there. However, one of my gameplay mechanics which i love does not work in-game and its very irritating.

The two videos below show the difference in physics for the gameplay mechanic.

As you can see, in studio you must walk from either side of the raft to turn it which i thought was a great outcome so that i did not have to code it.

But when i do the same mechanic in game, it does not turn. As if the boat itself had gained more mass.

Studio:

In-Game

2 Likes

Ive seen before in another post that physics behaves differently on the server and the local. I don’t know much about any of that tho

you said it was as if the board had more mass? do you think decreasing the mass would fix it?

1 Like

have you can tried settings the rafs networkoenwer

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.