Physics dropped problem

  1. What do you want to achieve?
    i want my spells to collide with each other

  2. What is the issue?
    I have a collision system for spells in my game and sometimes (it seems as though it does it randomly) the collision just doesn’t happen and i get this “error”. Clicking on it to see where it leads me does nothing.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried:

  • changing the debounce to a higher value
  • looking at the DevHub (no one seems to have ever referenced this)

Here’s the code that handles collisions (there is one in both spells)

local disabled = false
	body.Touched:Connect(function(Hit)
		if disabled == false and Hit:GetAttribute("isspell") == true then
			disabled = true
			interactionfunction.MetalInteraction(Hit,body)
			wait(0.5)
			disabled = false
		end
	end)

it gives me this in the output (At what it seems to be random):

-- Dropping received physics update, part 0_1818844 is not in the workspace 

also just to be clear the part is in the workspace

Showcase of what happens

Did you ever get a fix for this? I’m having the same problem.