I want to use ragdolls in my game, however those require the
Physics humanoid state. The issue is it doesn’t replicate to the server on “death” (an emulated one, as the
Dead state is disabled), but only under the condition that the
MaxHealth isn’t 100.
This can be seen in this minimal reproduction (49,4 KB). To enable this bug, you must change the variable called
BugEnabled inside the script called
DeathServerHandler in ServerScriptService to true/false accordingly, and then reset while play-testing. When enabled, the client will say that it’s the
Physics state, while the server will say
Running. Otherwise, both will say that it’s the correct
This issue is reproducible always, as far as my tests go.