I want to use ragdolls in my game, however those require the Physics
humanoid state. The issue is it doesn’t replicate to the server on “death” (an emulated one, as the Dead
state is disabled), but only under the condition that the MaxHealth
isn’t 100.
This can be seen in this minimal reproduction (49,4 KB). To enable this bug, you must change the variable called BugEnabled
inside the script called DeathServerHandler
in ServerScriptService to true/false accordingly, and then reset while play-testing. When enabled, the client will say that it’s the Physics
state, while the server will say Running
. Otherwise, both will say that it’s the correct Physics
state.
This issue is reproducible always, as far as my tests go.