Physics: Improved Stability PGS Solver - Call for Test Places

Hi Devs!

We have a big stability improvement to the PGS solver that we would like to test in real games. It fixes issues with jittery over-constrained mechanisms, and improves behavior of large mechanisms.

We need volunteers to flip the flag on their existing PGS enabled games. Let me know if you are interested!

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Yes please. Letโ€™s hope it solves our space program when cars crash or drift.

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Is it the thing that was showed at RDC?

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Time to abuse physics even more!

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Yes this was announced at RDC

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I have physics based vents that players can crawl through. They sometimes get glitchy.

Would that test be any use to you?

Weโ€™re using alot of constraints at the following places. Thank you for these stability updates, and I hope you can add us to the tester list!

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This I assume?


(1:33:46 if it doesnโ€™t start there)
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Yup. LDL-PGS Solver.

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Would anyone here mind posting their before and after comparison gifs here? :eyes:

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This place I think would classify as a large mechanism. Itโ€™s an entire worldly object rotating

ID
453336776

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What do they mean flip the flag?

We are able to test some features only on selected places. This means that the new feature doesnโ€™t affect the entire population of places

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Oh uh we have a car based game with suspension that could test it.

Maybe you should try your rope bridge again.


Would like to volunteer my game. 200~ concurrent players, has two character models that are snakes that use BallSockets and other constraints. Can report back here if anything goes hilariously wrong. Game wonโ€™t die if the snakes stop working, so no worries.
ID: 463915360

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ID: 1758009823

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Working on a variety of constraints-heavy projects in these 3 places & they tend to spazz out at times so itโ€™d be interesting to test out here :yum:

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Could be useful with our chassis.
ID: 1217145310

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Heres my game with a vehicle chassis that uses PGS.

ID: 1877415988

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