I am getting the error in the title when change humanoid state type:
player.Character.Archivable = true
local clone = player.Character:Clone()
clone.Head.Time:Destroy()
clone.Parent = workspace
local explosion = Instance.new("Explosion")
explosion.ExplosionType = Enum.ExplosionType.NoCraters
explosion.BlastPressure = 0
explosion.Position = clone.HumanoidRootPart.Position
explosion.Parent = clone.HumanoidRootPart
explosion.DestroyJointRadiusPercent = 0
explosion.BlastRadius = 8
module:RigPlayer(clone)
task.wait()
clone.Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
please help.