I’m currently working on a project in Studio and I’ve run into an issue with my door. The physics of the door seem to be a bit off, as the player can’t move smoothly through it, which affects the overall experience of my game.
I set up the door using basic Attachments, a hinge constraint and Springs. I’ve tried adjusting the properties of the Hinge and the Springs, but it still doesn’t work as intended. I’m not sure if it’s a problem with the physics settings or something else in my configuration.
Changing the freelength just made it worse for me… I turned on Custom Physical Props. and changed the density to 9. It’s a lot smoother now, but the player takes a bit too long to pass through.
When the player opens the door, it will automatically close itself. If the door is opened from the left side, the right Spring Back will close it. Conversely, if the door is opened from the right side, the left Spring Back will close it.
This is from a door model I found on the toolbox. You should only use one spring and make the spring pull the door effectively to the center. Perhaps this is what you’re trying to achieve?