Physics objects under client control no longer replicate their changes to constraints (w/ repro)

Situation:
In a place with Filtering and PGS physics, a physics assembly is cloned from server storage into the player character, with NetworkOwnership of the assembly then set to said Player. Assembly contains a hinge constraint and a local script that increases the motor max torque to allow the arm to start spinning. The server then creates bricks at the position of the arm every 0.1 seconds.

What is expected to happen, and what used to happen as of the end of May, and what happens in a studio local server:
The assembly spawns in and the arm spins, the server creates a circle of bricks following the motion of the arm.

What happens in a live server:
The assembly spawns in and the arm spins as seen from the client, however bricks continue to spawn in one spot as if the arm weren’t moving. Other clients see the arm as stationary.

Repro file:testsimplified.rbxl (12.9 KB)

Same place online: https://www.roblox.com/games/782090522/Yet-Another-Place-For-Testing

2 Likes

Something we enabled seemed to have been causing this issue. Disabled it now. Give it a try in a minute. (New servers should be fixed already, old will take a few minutes)

Yep, that’s fixed it. Thanks!

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