Physics only working when in proximity

For some odd reason physics only works when my character gets close enough, (network ownership…?).
If an unanchored object is left unmoving, it just freezes there until I get in proximity.

Here’s a clip:

I’m not sure how to fix this, I dont know if it has to do with network ownership or something.

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On the server, maybe try setting the network ownership of all of those parts to the server?

part:SetNetworkOwner(nil)
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I tried it, and it didn’t seem to work. I’m starting to think it might not have anything to do with network ownership, and maybe something to do with the welds I used or the fact that I’m using assemblies. I’m not sure though, and I cant find anything else on the issue.

Edit: It does the same thing with everything from just unanchored parts to bodymovers. Its probably not something to do with the welds.

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