For some odd reason physics only works when my character gets close enough, (network ownership…?).
If an unanchored object is left unmoving, it just freezes there until I get in proximity.
Here’s a clip:
I’m not sure how to fix this, I dont know if it has to do with network ownership or something.
1 Like
On the server, maybe try setting the network ownership of all of those parts to the server?
part:SetNetworkOwner(nil)
2 Likes
I tried it, and it didn’t seem to work. I’m starting to think it might not have anything to do with network ownership, and maybe something to do with the welds I used or the fact that I’m using assemblies. I’m not sure though, and I cant find anything else on the issue.
Edit: It does the same thing with everything from just unanchored parts to bodymovers. Its probably not something to do with the welds.
1 Like