Hi Developers, i got a slight problem with the physics thing so the problem is when the player who clicked then it shoots a ball part so it goes smooth in its perspective right but when other player see the ball part got fling it looks kinda buggy and not smooth at all what should i do to fix this problem. If you got confused with the explanation i can record a vid
local function clicked(player)
local part = Instance.new("Part")
part.Parent = workspace
part.Shape = Enum.PartType.Ball
part.Size = Vector3.new(2,2,2)
part.CanCollide = false
part.CFrame = Cannon.Attachment.WorldCFrame
part.AssemblyLinearVelocity = (Cannon.Attachment.WorldCFrame*CFrame.Angles(0, math.pi/2, 0)).LookVector*force
part:SetNetworkOwner(player)
game:GetService("Debris"):AddItem(part, 2)
end
script.Parent.MouseClick:Connect(clicked)