Physics Problem!

Hi Developers, i got a slight problem with the physics thing so the problem is when the player who clicked then it shoots a ball part so it goes smooth in its perspective right but when other player see the ball part got fling it looks kinda buggy and not smooth at all what should i do to fix this problem. If you got confused with the explanation i can record a vid

local function clicked(player)
	
	local part = Instance.new("Part")
	part.Parent = workspace
	part.Shape = Enum.PartType.Ball
	part.Size = Vector3.new(2,2,2)
	part.CanCollide = false
	part.CFrame = Cannon.Attachment.WorldCFrame
	part.AssemblyLinearVelocity = (Cannon.Attachment.WorldCFrame*CFrame.Angles(0, math.pi/2, 0)).LookVector*force
	
	part:SetNetworkOwner(player)
	
	game:GetService("Debris"):AddItem(part, 2)
end
script.Parent.MouseClick:Connect(clicked)

The best way to make it look smooth might be to have all of the clients replicate copies of it. (Fire a remote event to all clients giving that data so it can create that on the other clients instead of having the slow inconsistent updates from the server.

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