Physics: Ragdoll Constraint Released

Hey Developers,

Are you building ragdolls? Last week we released twist limits on BallSocket constraint to help you build better ragdolls. It helps to limit the amount of rotation for a limb with respect of the body. See documentation:

(You need to enable PGS to use this constraint. See PGSPhysicsSolverEnabled under Workspace properties.)

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Thanks my guy. All that’s left for me is to get good with attachments.

Awesome! This is a smaller yet high impact update on dev time. Thanks!

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Not helpful for me rn, but maybe other developers using constraints atm.