Currently creating a round system from some old code, and am wondering how to go about picking a random part for each player to go to.
`if inRound.Value == true then
for i, plr in pairs(game.Players:GetChildren()) do
local char = plr.Character
local humanRoot = char:WaitForChild("HumanoidRootPart")
humanRoot.CFrame = game.Workspace.mapspawn[math.random(1,7)].CFrame
plr.Team = playingTeam
char:WaitForChild("Humanoid").Died:Connect(function()
plr.Team = lobbyTeam
end)
end
else`
this picks a random part out of my “mapspawn” folder, but how do I make it choose randomly for each player instead choosing the same spawn for every player?
i’m new to writing code of any type please help