Pin objects to the top of the explorer

When developing a game, 90% of your work happens within a small number of folders. Builders build using a map folder and a template folder. Scripters script using a folder for client, a folder for server, and a folder for shared. UI builders work within a client scripts folder, a UI folder, and a template folder.

An individual’s actual primary work area usually only consists of just a few folders.

I want to be able to pin the folders I commonly work in to the top of the explorer.

I don’t want to have to navigate through the datamodel hierarchy to reach commonly-used content every time I open the place or start a test session.

I don’t want to have to choose between an organization style that’s ergonomic for developers, versus one that’s ergonomic for code.

I don’t want to have to scroll around the explorer every time I want to look at a different commonly-used folder.

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