Pineapple | Remove unwanted scripts easily

Ever ran into a script that crashes your game? Purchase prompts appearing everywhere? Exploiters ruining your game?

Try Pineapple. Pineapple searches your game for unwanted scripts and gives you the option to remove all unwanted scripts.


With an easy-to-use interface, removing unwanted scripts is easier than ever.

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Why does Pineapple cost 100 Robux?
I spent a lot of time developing Pineapple and i gotta make money somehow. I think the price is justified, it’s only $1.

What do you mean by “unwanted scripts”?
Malicious scripts that you really don’t want in your game

Couldn’t i just check the scripts myself?
You could, but this plugin gets rid of the manual labour, saving you time.

Why use this over similar plugins?
Most plugins get abandoned quickly, has a lot of false-positives, bad GUI, slow scanning, or lack basic functions.

Thanks to Arc for the GUI (changed it up a little bit)


Nothing on the roadmap right now


and… how is this different from just putting “script” in the explorer search?

If you didn’t read the post, this plugins shows you malicious scripts

And why are you posting this again? This is like the third time seeing this “Pineapple” post.

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Because my post got incorrectly deleted by forum staff

this has a lot of potential! and its a shame you don’t see that, as you want to lower the price…
the benefits over other plugins is very reasonable and when I can afford it, I will definitely use this!
thank you for creating this

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this is no different than just searching for “script”. “malicious scripts” is quite literally the same as “unwanted scripts”, which;
1: you get warned when inserting anything with a script
and 2: Will be shown when you search for “script”.
I can see why it has been removed by the moderators multiple times, as what you’ve made already exists for free, built in with studio

sometimes there are cases where the owner of a trustworthy freemodel gets hacked and something malicious gets injected

this is just a tool to help you get rid of that middle step of doing all that manual labor and getting rid of that discrete backdoor you just can’t find after inserting a ton of scripts

since this is also being actively maintained, people can report new backdoor or virus methods, and this plugin maintainer can patch those relatively quickly

if its not for you, that’s fine, but no need to actively bash OP


I don’t use free models all that much, but this is something I think is really cool and useful for developers who do. But I have to ask, how does it know the difference between a malicious and non-malicious script?

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Secret recipe, just kidding, it searches every script in your game after a list of keywords that are usually in malicious scripts, checking both the name and the code. Of course, this isn’t perfect, but i am working on improving this.

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