Hello, I’m having trouble with finding the correct ping. I searched through many topics similar to this and did not find a solution. I saw others use remote functions/server time, but this would mean I would need to fire an event which could cause a delay.
Video:
Script:
game:GetService("Players").PlayerAdded:Connect(function(player)
RunService.Heartbeat:Connect(function()
local ping = player:GetNetworkPing() * 2000
print(ping)
end)
end)
Thank you.