Pirate RTS; ARGHHH

Currently working on a Pirate-themed RTS. Making some quick progression. The next step is to start programming the island logic. [Maybe have some sort of procedural island generation?!?!]

Give me your feedback, let me know if you see anything odd, and be sure to write your ideas. I’ll definitely consider all ideas.

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Played it a little, seems very promising! altough the pathfinding seems a bit wonky when giving a new goal to go to, i definetly feel like you could fix those problems and make great progress from there!