Hello! This is my first post that I have created on here, so I don’t know much about how this works. Regarding that, I’m trying to make a dark room in which you can’t see any objects unless there is a light source next to them. The walls are smooth plastic, and the color of the walls is set to 0.
While that does hide the part without light, there is a subtle glow around the player that lets them see objects around them, which is not exactly what I’m looking for.
I think this is only possible with scripting. Conceptually, you’d have to use workspace:GetPartsInRadius() to get parts near you and then run a lerp function to change the part’s color from (0, 0, 0) to whatever the color should be, depending on how close you are to the part
I know that’s really nerdy and maybe not what you’re looking for, especially if you don’t know how to script, but that’s the only way I know of
Go to lighting, set brightness to 0 and everywhere else where it lets you choose a colour to do literally anything set it to pitch black, then set the time of day to 24 hours, I did that in one of my games and it’s truly pitch black
This screenshot is while being outside on my game, as you can see. You can’t see anything