Pitch-Black Room

Hello! This is my first post that I have created on here, so I don’t know much about how this works. Regarding that, I’m trying to make a dark room in which you can’t see any objects unless there is a light source next to them. The walls are smooth plastic, and the color of the walls is set to 0.

How would I make it so you can only see the part if there is a light source near it? (or at least make the part a lot darker without a light source)

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use atmosphere on lightning and change the settings that you think its good

While that does hide the part without light, there is a subtle glow around the player that lets them see objects around them, which is not exactly what I’m looking for.

I think this is only possible with scripting. Conceptually, you’d have to use workspace:GetPartsInRadius() to get parts near you and then run a lerp function to change the part’s color from (0, 0, 0) to whatever the color should be, depending on how close you are to the part

I know that’s really nerdy and maybe not what you’re looking for, especially if you don’t know how to script, but that’s the only way I know of

Go to lighting, set brightness to 0 and everywhere else where it lets you choose a colour to do literally anything set it to pitch black, then set the time of day to 24 hours, I did that in one of my games and it’s truly pitch black

This screenshot is while being outside on my game, as you can see. You can’t see anything

Try completely black Parts (0,0,0) and make them Neon.
Surprisingly it turns completely black.

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