PiviotTo() dosen't work

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to move some models that are in a model named Plane…a players name

  2. What is the issue? Include screenshots / videos if possible!
    well i have the plane and it turns but it dosen’t move/teleports it only moves the piviot of the model

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub? i have tried nothing becuase there is nothing i can think of i tried to use piviot to for others models and those worked

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

game.ReplicatedStorage.edit.OnServerEvent:Connect(function(plr)
	if game.Workspace:FindFirstChild("Plane"..plr.Name) then
		local plane = game.Workspace:FindFirstChild("Plane"..plr.Name)
		--Instance.new("Model").PrimaryPart = 
		plr.Character.Humanoid.Jump = true
		wait(.5)
		plr.Character:MoveTo(game.Workspace.owners:WaitForChild(plr.Name).position1.Position)
		plane:PivotTo(CFrame.new(game.Workspace.owners:FindFirstChild(plr.Name).position1.Position )*CFrame.fromEulerAnglesXYZ(0,math.rad(0),0))
		wait(5)
		plane:PivotTo(CFrame.new(game.Workspace.owners:FindFirstChild(plr.Name).position1.Position )*CFrame.fromEulerAnglesXYZ(0,math.rad(0),0))
		if plane:FindFirstChild("cockpit") then

			local cockpit = plane:FindFirstChild("cockpit")
			if cockpit:FindFirstChild("nose") then
				cockpit:FindFirstChild("nose").Anchored = true
				game.ReplicatedStorage.edit:FireClient(plr,"big")
			else
				if plane:FindFirstChild("nose") then
					plane:FindFirstChild("nose").nose.Anchored = true
					game.ReplicatedStorage.edit:FireClient(plr,"small")
				end
			end


		end
		
		plane:PivotTo(CFrame.new(game.Workspace.owners:FindFirstChild(plr.Name).position1.Position )*CFrame.fromEulerAnglesXYZ(0,math.rad(0),0))
		print("moved")
		wait(.2)
		plane:PivotTo(CFrame.new(game.Workspace.owners:FindFirstChild(plr.Name).position1.Position )*CFrame.fromEulerAnglesXYZ(0,math.rad(0),0))
		
		wait(2)
		plane:PivotTo(CFrame.new(game.Workspace.owners:FindFirstChild(plr.Name).position1.Position )*CFrame.fromEulerAnglesXYZ(0,math.rad(0),0))
		for _, model in ipairs(plane:GetChildren()) do
			model.Parent = game.Workspace.owners:FindFirstChild(plr.Name).planestorage
		end
		if game.Workspace.owners:FindFirstChild(plr.Name):FindFirstChild("cockpit") then
			
			local cockpit = game.Workspace.owners:FindFirstChild(plr.Name):FindFirstChild("cockpit")
			if cockpit:FindFirstChild("nose") then
				cockpit:FindFirstChild("nose").Anchored = true
			else
				if game.Workspace.owners:FindFirstChild(plr.Name):FindFirstChild("nose") then
					game.Workspace.owners:FindFirstChild(plr.Name):FindFirstChild("nose").Anchored = true
				end
			end
			
			
		end
		plane:Destroy()
	end
end)

In this line, you’re mixing a CFrame value with a Position value. Replace game.Workdpace.owners:FindFirstChild(plr.Name).position1.Position

With

game.Workdpace.owners:FindFirstChild(plr.Name).position1.CFrame

edit game.Workdpace with game.Workspace (u put Workdpace instead of Workspace)

where? is the edited workdpace?