Is there plans to make this a paid panel or is going to remain free?
Currently this panel has so much potential.
Yep! It’s going to stay fully free. I’ve always hated paid admin panels since they were always inaccessible to me (or anything paid in general), so I just wanted to make something that’s for everyone! Plus how can I even guarantee that someone is just going to copy this admin panel into another game and then cause a massive leak and then it’ll be free anyway? It’s best to keep it free for everyone like Adonis and HD Admin has just to avoid that hassle, and knowing that not everyone has money in their pocket to use on Roblox.
Major Update - v0.1
It’s finally here! We have a ton of new features in this build. And credit where credit is due, huge thanks to @Spa_rkk for the suggestions. With that out of the way, lets just get straight into it!
New Pages:
Commands page - Displays all of your commands, and allows you to sort them by certain categories.
Settings page - Allows you to change the panel’s default settings applied by the Settings file (or from fallback defaults).
Settings File Adjustments (optional):
With this new update, if you want to adjust the panel’s default settings, there’s nothing stopping you. I just uploaded a brand new Pixel Administration loader with the updated Settings, but in case you don’t have the newest loader, you can add the Settings table after the Panel table:
return {
CommandBar = {
Keybind = Enum.KeyCode.Quote
},
Panel = {
Keybind = Enum.KeyCode.M
},
Settings = {
-- Command Bar
CloseAfterTyping = true,
CloseAfterRunning = true,
StartPosition = "Top", -- "Top" or "Bottom"
},
OfflineRanks = {
[game.CreatorId] = { Rank = "Owner", Whitelisted = true },
}
}
New Commands:
Rig - Sets the character’s rig of a player to something else.
What’s Next?
We’re planning to add more to the settings page since it’s pretty empty. Soon you might be able to adjust more things regarding Pixel Administration, such as the Window animations.
EDIT: Bugs are expected. Just tried to test it in another game and some things are already breaking. I’ll be on it soon.
I cant lie this is actually looking amazing.
Keep up the good work.
Sidequest: im kind of bored so im going to figure out how to integrate a remote panel into this admin system. Will be interesting.
Maybe I could make community Pixel Administration extensions that can allow you to make things just like this for the panel. I’ll have to see though!
I have some suggestions for you!
- In-game Ticket System w/ the ability for staff to communicate with the OP
- A way of spectating users
- A way to control a player’s movement
I like the look of this panel, and I may use it for my projects when it’s in a more complete state!
Neat ideas! Walkspeed is a good command for sure because I’m pretty sure that it’s still not a command yet. Spectating is also another good one that I haven’t thought of yet either. The ticket/appeal system is the most interesting. Maybe when someone gets a warning, a new button will appear on the top of their screen (because they most likely don’t have access to the panel) with a warning count label that shows a window with all of their warnings, and an appeal button next to all of them.
I also had my own idea! What if you were able to hold down a key, and then be able to click on a player in-game to bring up quick actions like warn, mute, notify, ban, kick, etc.? I think it would be much simpler and efficient!
For the key idea of yours, I feel like that should be optional and off by default. As for anything that modifies a user’s character, try and ensure you allow compatibility for any instances of which the Character could be custom or parented to another object. Compatibility matters!
Try and think outside the box as to what things like HD Admin or Adonis have to offer and try to make this panel stand out from the rest. EXE6 for example, I own a copy but after buying it I ended up growing to dislike it. It’s a buggy mess, basically all just for visuals rather than functionality. While I do understand EXE6 isn’t 100% fully released/finished, it’s still a bit disheartening to think some bad actors were left unpunished in my game due to the panel being dysfunctional at the time
I’m routing for you and this project. Strive to make a change and distance yourself from norms!
I appreciate your support. I can agree that this feature should be off by default, but in case someone ever did need a more visual oriented moderation handler, I think that’s when the feature should be used. It would be much easier than going through a couple sub-categories just to preform a moderation action (even if it’s only three clicks less). And I have noticed that EXE6 has been buggy, even after events. Half the time after an event, it’s just broken. It looks cool and all, but it definitely should be more production ready. When I’m making Pixel Administration, I always think about the usability and functionality, so it’s always tested and more likely to work as intended in the update logs before I publish a new build. And that’s a benefit in many ways!
I agree. It shouldn’t be purely visuals. Developers need to balance visuals and quality and not just rush to have something out for money. In my eyes, and I’m not accusing them of doing this, but I do believe they were in a hurry to release EXE6 to make a quick buck. Moreover, I saw that they had a webhook breach in their server a while back (where they pinged everyone numerous times). Overall, not the greatest experience from a professional standpoint.
What does in fact bother me is how the UI has some sort of resemblance to Nexus Dynamics. I am aware this was addressed but I would like to encourage you to try and design something unique and fitting for your vision. I would like to iterate that no, it isn’t necessarily bad given the owner of it himself has given you the greenlight, but I like to see people’s creativity shine. Now from my own personal experiences, UI has always been slow and tedious to do, especially when planning it out for multiple devices. However, I strongly believe that with the right time and effort, you can get something amazing.
Please feel free to message me for any feedback where it is due, I am more than willing to share some!
The UI of my panel bothers me too. It’s hard to find inspiration for an admin panel like this. I do really like how macOS does things, but that might make it look like EXE. The command bar was simple to improve on, as well as the notifications since those are assets used everywhere. What do you think I should do?
I would start by trying to come up with a new layout, plan thoroughly if you are afraid of it being cluttered or hostile to varied platforms. You can freely take inspiration from things, there is no shame in doing so, it’s just a matter of allowing it to have its own identity.
My project heavily relies on a Pixelated feel, which is why the name of this panel caught my eye to begin with. You could go for a route of which the UI has a retro/arcade vibe to it. It isn’t ALWAYS about the customers in my opinion, but I highly encourage you stick to your own view on that.
MacOS has quite a neat UI, I like the three little dots in the corner (assumingly pointless but it’s still cool lol) and if you DO take inspiration from things like that, it doesn’t necessarily define the entire UI. It adds character to it.
I also don’t want it to be fully greyscale and depressing like most corporations have become. This is after all a resource that isn’t owned by any company. It’s by you. Express your creativity and feel free. Try adding UI personalization too. The littlest of things can go far.
Panel Revamp - Sneak Peak
I’m working on a brand new interface style for Pixel Administration’s main panel! It’s now more transparent, more spacing with sections, etc. I call it “Bubble UI”. I’m also working on the extensions feature! Still a bit buggy functionality wise, but it still works UI wise! Take a look.
Vey nice! I do think the topbar not being connected to the tabs is a little ugly, maybe make a setting to combine them?
I suppose I could add that! Thanks for the suggestion.
EDIT: I think I’ll leave this as the default. I didn’t like the separated topbar too much either. I say it looks better now.
Emergency Update - v0.1.5
Permissions weren’t working as expected, so the transition to v0.1 may have been rough. I have preformed an update that should work now. Extensions are partially working. Don’t rely on them to actually make some things work. Most likely it wont. Page creation is not functional, modal creation also isn’t functional, permissions cannot be disabled effectively, etc. Sorry that this is a partially buggy update (extensions-wise), but commands and smooth transitions come first. The next update should be more stable extension wise. No documentation for extensions will be made until the next update releases.
I would like monetary compensation for using my name, thanks!
Where’d I use your name? I’m just confused.
Bugfix/Update - v0.1.7 (not the extensions update)
Just pushed out another update where it should have a couple issues related to custom commands and the command bar, and no this doesn’t include extensions. That update is still on hold. Lets get into the fixes!
Command Bar and Custom Commands
The command bar now has a scroll bar whenever it’s overflowing! I figured out how to do this thanks to the beloved UIFlexItems. I also fixed an issue where suggestions from other commands and arguments would still appear anyway. That’s also fixed. And the InputBox will change from being positioned before or after the commands list based on the start position for the command bar. Check out how this update looks with my custom command below (pointing this out because PlayAnnouncer isn’t a built in Pixel Administration command)!
Sneak Peak!
I thought I should give a sneak peak on the progress since it’s taking so long. Right now I’m focusing on the extension verification, and security checks. Basically Pixel Administration’s ExtensionService will be able to detect any security violations in unverified extensions. If it detects one, it defaults that extension to be off. Now lets learn how the verification works. The verification cannot be determined depending on just the module’s name. It only uses that as an extra step. It also uses a stored hash for that verified extension in the ExtensionService as well and can only be altered if Pixel Administration was modified from a custom MainModule loader fork. So the extensions shouldn’t breach that verification. Stay tuned for more updates!






