Hi, I’m trying to make something that uses a Minecraft art style. I have textures I commissioned but due to Roblox not having a feature to remove blur on images, I can’t achieve this fully.
The way I do it currently is getting the original 32x32 image, using Photoshop and upscaling it while disabling any form of blurring or correction, and it keeps is having hardened edges, but it just looks worse overall when doing this.
For VFX, I have to increase the texture size to at least 128x128, which doesn’t sound bad, but when you have a huge amount of VFX on the screen, it causes all sorts of lag.
Is there any way I’m not familiar with to get around this? I know they added a pixelated mode to GUI, but why can’t they just add that for images?
Roblox automatically blurs images with low resolution. The best way to go about this is baking the pixelated textures into actual high-res images, then importing that instead.
Figured it out by reverse engineering ev1’s accessories inside blender. I imported a hat and took a look at the UV editing.
As you can see in the image below, each polygon is assigned a single color on the texture image. Sadly this method means that any model you made previously will have to be revamped.
Also this means that this acessory has bad geometry.
The only way to do smth pixelated on roblox is either high-res images OR SurfaceGui with ImageLabel with ResampleMode set to Pixelated.