Pixelated Visuals Help!

I’m not sure if this is the right sections, but I’m trying to make a game which emulates the visual style of older Nintendo and ps1 games! However, I’m currently struggling to figure out how to lower the resolution of my game / add pixelation to the edges of things iykwim. Any replies are appreciated! :smiley:

I recommend using Google before writing a question.

Here is something that may suit your query.

I made a game using a trick with viewport frames to give the effect you want to obtain:

Here’s the recipe:

  1. Make a frame of the size you wish.
  2. Create a viewport frame inside. Set the following properties:
  • AnchorPoint = 0.5, 0.5
  • Size = 1, 0, 1, 0
  • Position = 0.5, 0, 0.5, 0
  1. Considering the max resolution of a viewport frame is 1024 x 1024, set the X scale of the viewportframe’s size to a factor. I use 4.333 for my game, so I can get a 240p resolution.

  2. Use a module like VPFBind to display Workspace in a viewport. You’re done!

If you don’t know how to use viewport frames, please let me know.

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I’ll try this! Thank you so much!

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