Not sure I buy the performance argument from Quenty. Isn’t this just a different blend_func? Or in the modern rendering pipeline maybe it is a line or two of shader code?
If you want to help fix this problem, please provide your OS version and any output from pixelfix. Try running pixelfix through the terminal. Try installing Node js and see if node work on its own, then see if pixelfix works through node.
I don’t have a Mac of any sort so I can’t test this myself.
Instead of pixelfix, you can use tools like the one posted here:
You can also search “alpha bleed” and see if you can find any similar tools on e.g. Google or GitHub.
My brain is really having a hard time wrapping its head around how to install pixelfix. do you have a video showing how to install and set it up? thanks!
Can anyone send me an image that reproduces alpha bleeding? I’ve been implementing a JavaScript alpha bleed solution in my workflow for several years. (Credit: XAXA)
Recently when installing PixelFix, I was completely unable to create an image with Alpha Bleeding issues.
In months previous, when using “Save as” or “Export as” to PNG from Photoshop, it resulted in alpha bleeding when scaled.
Thanks for this amazing tool! I hope it will get added into roblox one day (I know it propably won’t be) as an option in the builk importer it would be very useful
It’s actually working it just asks you to press a key and then it exit the code and the image is modified
edit: I just release if it takes a long time it’s normal just wait ^^