Not sure if this is an issue with the latest release in the engine so I’m holding off on posting this in bug reports.
I wish there was more info I could provide outside of the title, but, unfortunately I’m essentially gridlocked as even running only a server in studio immediately crashes before eating up all of my system memory. As soon as I press play (or join the place in the normal client), I am entirely frozen. The typical “RobloxPlayerBeta is not responding” when the client crashes is nowhere to be found, and within 5 seconds all 32gb of system memory I have available is being taken by Roblox client - making it essentially impossible to diagnose or troubleshoot.
Our game, Midnight Racing: Tokyo - specifically, our place Tokyo Bay Area has not been updated in over two weeks. Suddenly today, attempting to join the place results in the client immediately crashing (wherein I am unable to access developer console or any other debug tools).
This also occurs in studio for both client play test and “server run” test. I have tried moving basically all of the game’s scripts to ServerStorage to prevent them from running to no avail - although, as stated, the game has not been updated in over two weeks and this is a new issue affecting ALL of our players.
Could this be an engine issue? Potentially content provider related? I know it sounds like a classic case of an unyielding loop, however, as I’ve stated repeatedly the game has not been updated in between this issue not existing and now - and if it is a situation such as this, I have no ability to debug or efficiently search for where the problem is.
Anybody sharing this issue? It should be noted that the place I am mentioning is exceptionally large - with 2500mb+ of memory usage for the map alone being nothing out of the ordinary. Thousands of content provider requests, etc etc.