My game teleports players to another place inside the same universe and sometimes players are not being teleported. If it were to teleport 40 players, 1 player might get the error that the place is restricted while it works for the others.
I use the exact code from here to teleport players:
I’m not sure what could be causing some players to not be teleported.
Two errors that sometimes pops up, not sure if they have correlation to this issue but:
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Try using a pcall and spawn function, and if it gets an error make a repeat wait() until == the error is fixed.
for example:
function teleportfunction()
local Succes, Error = pcall(function()
for i, player in (Players) do
player:Teleport
end
end)
if Error then
repeat
local Succes, Error = pcall(function()
for i, player in (Players) do
player:Teleport
end
until Sucess == true
end
end)
end
spawn(teleportfunction)
Something like that.
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There’s actually a handler for this error, refer to the API Docs! 
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I already use that, that is from the article I linked in my post.
None of the errors that I am getting have to do with the place being restricted either so I’m not sure what could be causing that to pop up.
I seem to be running into this issue right now. I’m logging failures to teleport, and it seems as though there’s going to be some individuals that just fail to teleport. I know teleports are handled client-side so if a teleport were to fail then it’d fail because the client experienced an issue while attempting to teleport, usually this behavior is consistent with that player.
1 Like